Maxon Cinebench R20

Marc Potocnik

Marc Potocnik

Düsseldorf, Nordrhein-Westfalen

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  • 0 Collaborators

Cinebench R20 is a free cross-platform test suite that benchmarks the speed of your computers CPU cores. Its the standard benchmark on the market, used by people all over the globe. I created the test scene: An everyday living room in early spring; worn out, used and flooded with light. ...learn more

Project status: Published/In Market

oneAPI, Graphics and Media

Groups
Creators Artists

Intel Technologies
Intel CPU, oneAPI

Links [3]

Overview / Usage

Cinebench is a cross-platform test suite that benchmarks the speed of your computers CPU. Cinebench measures multiple CPU cores and modern processor features. Its the standard Go-To benchmark suite on the market. And it's free. Users, Bloggers, YouTubers and Tech-Nerds all ver the Globe use Cinebench as a reliable universal benchmark to measure CPU speeds. I created the livingroom test scene for Cinebench R20.

https://www.maxon.net/en-us/products/cinebench-r20-overview/

Methodology / Approach

After having created the OpenGL test scene for Maxon Cinebench R15 (the car chase) Maxon asked me to contribute the testscene for Cinebench R20. The scene should be highly realistic, very fast to render and without preparation time (e.g. for Global Illumination). So I focused on the living room scene of my animation project "Oberbilk" (https://vimeo.com/231428985): an everyday living room in early spring, it’s worn out, it´s used and flooded with light.

For Cinebench R20 I optimized this scene to be rendered as a still with Cinema 4D Standard Render. The finalized scene rendered in around 100 sec. in 1280x720 on a low-/mid-level machine - and now serves users around the world to test their computers. PS: You can see some eastereggs hidden in the scene in the stills under http://www.renderbaron.de/stills.html. :-)

Originally the living room scene of "Oberbilk" was created for a tutorial for british „3D Artist“ magazine, #94 (2016). Load the free PDF here and have a look behind the scenes of this project: renderbaron.de/neues/renderbaron_3DA_094.pdf

Technologies Used

The animation "Oberbilk" is created with Cinema 4D. The camera movement was tracked with SyntheEyes from a real life smartphone camera and then imported via Python into Cinema 4D. Lighting is done with direct illumination only, no Global Illumination was used. The scene was rendered in Cinema 4D with Physical Render (Intel Embree accelerated). Rendering hardware were two HP Z-840 and three HP Z-620 workstations equipped with fast dual Intel Xeon processors.

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