Advanced Graphics Summit: 'GRID' 2019: Building the World of 'GRID'

Codemasters GRID 2019 uses Codemasters EGO engine to display a wide variety of racing environments including complex time of day and weather simulation. Topics include how DirectX 12 Variable Rate Shading optimizes the per pixel shading cost, DX12 memory management and some R&D on Multi-Adaptor. ...learn more

Project status: Concept

Game Development, Graphics and Media

Groups
GDC 2020

Intel Technologies
Intel GPA, Intel Integrated Graphics

Docs/PDFs [1]

Overview / Usage

Codemasters GRID 2019 uses the latest version of the Codemasters EGO engine to display a wide variety of racing environments including complex time of day and weather simulation. This session details the Forward+ renderer supporting a high number of dynamic lights the game is built around. Topics include examples of how DirectX 12 Variable Rate Shading is used to optimize the per pixel shading cost while maintaining the high geometric fidelity of the cars and environments, we discuss some of the main changes and challenges Codemasters had making a DirectX 12 only title including async compute performance and memory management.

Documents and Presentations

Collaborators

There are no people to show.

Comments (0)