Anchorpoint
Matthäus Niedoba
Koblenz, Rhineland-Palatinate
- 0 Collaborators
A simple asset manager for VFX, animation and real-time projects. Organizes your files and tasks in one cohesive app. ...learn more
Project status: Published/In Market
Game Development, Graphics and Media, Cloud
Intel Technologies
Intel NUC,
Intel CPU,
9th Gen Intel® Core™ Processors
Overview / Usage
Anchorpoint is a project manager for 3D teams. It’s built upon a file browser and helps teams to easily manage tasks, assets, and perform reviews for progress monitoring.
It is mostly used by remote teams in the entertainment industry who produce 2D and 3D content in animation, games, and motion graphics. Anchorpoint works in combination with any DCC and has dedicated features for game engines like Unreal or Unity.
The most significant difference to other collaboration platforms is that Anchorpoint is designed for fast-paced projects and smaller teams. The focus is on simplicity and great UX. We call it a GitHub for artists.
Methodology / Approach
Anchorpoint is built as a Qt application and can be extended using our Python API. Developers familiar with the Qt framework can build their own interfaces and integrate Anchorpoint with other 3D tools.
Technologies Used
- C++
- Python
- JavaScript
- QML
- QT
- Qt creator
- VS Code
- Go
- gRPC
- Intel NUC as a build agent
- Intel based Mac mini as a build agent
- Unreal Engine
- Git
Repository
https://github.com/Anchorpoint-Software/ap-actions