DigiScape-Forest

Ke Jyun Wu

Ke Jyun Wu

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DigiScape is a series of digital art pieces that focus on reproducing the appearance of nature and interactive vision. Forest is the third one of the DigiScape series. ...learn more

Project status: Published/In Market

Game Development

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Overview / Usage

DigiScape is a never-ending project. I will present the project from the perspective of generative art and in the format of digital reproduction. In this way, I can reinterpret the scenery in all dimensions and integrate all kinds of interaction, which allows the audience to communicate with the creation and become a part of it.

Methodology / Approach

Forest is a typical scene that usually uses in-game engine demonstrations, which makes the corresponding resources are very abundant. This time, most of the vegetation in this work is using free resources from Quixel Megascans, and the trees are made by myself with SpeedTree 8 for Unity. The swing effect of vegetation in Unity is controlled by The Vegetation Engine, a popular plug-in in Unity. The particle effects in the second half of Forest are made with Unity’s Visual Effect Graph while some calculations were processed by an additional Compute Shader I wrote. Compared with the GPU Particle System developed by pure coding in the past, the Visual Effect Graph with node-based as the core is more flexible, I highly recommend it.

Technologies Used

Software -Unity3D -SpeedTree Assets -Expanse - Volumetric Skies, Clouds, and Atmospheres in HDRP -The Vegetation Engine

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