DigiScape-Forest
Ke Jyun Wu
Unknown
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DigiScape is a series of digital art pieces that focus on reproducing the appearance of nature and interactive vision. Forest is the third one of the DigiScape series. ...learn more
Project status: Published/In Market
Overview / Usage
DigiScape is a never-ending project. I will present the project from the perspective of generative art and in the format of digital reproduction. In this way, I can reinterpret the scenery in all dimensions and integrate all kinds of interaction, which allows the audience to communicate with the creation and become a part of it.
Methodology / Approach
Forest is a typical scene that usually uses in-game engine demonstrations, which makes the corresponding resources are very abundant. This time, most of the vegetation in this work is using free resources from Quixel Megascans, and the trees are made by myself with SpeedTree 8 for Unity. The swing effect of vegetation in Unity is controlled by The Vegetation Engine, a popular plug-in in Unity. The particle effects in the second half of Forest are made with Unity’s Visual Effect Graph while some calculations were processed by an additional Compute Shader I wrote. Compared with the GPU Particle System developed by pure coding in the past, the Visual Effect Graph with node-based as the core is more flexible, I highly recommend it.
Technologies Used
Software -Unity3D -SpeedTree Assets -Expanse - Volumetric Skies, Clouds, and Atmospheres in HDRP -The Vegetation Engine