GreenLeaveStation

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GreenLeaveStation is a story-focused side-scroller action game, you can attack enemies by mang ways - differnt elements, different weapons, different items, in a fast rhythm. ...learn more

Project status: Under Development

Game Development, Graphics and Media

Groups
Games China

Intel Technologies
Intel Integrated Graphics

Links [1]

Overview / Usage

In January this year, I started to develop Green Leave Station alone and months later it is still in an early version.

Player can attack the enemy in many ways. Like the clips I showed, the rhythm of the fight can be really fast, and encourages player to use different combos and special attack, including some extra items in the game. In order to do that, each branch of combo contains one element, when some specific elements mixed together it'll make more damage. Apart from this, there is also an evaluation system provided. There will be varied enemies and different kinds of boss in the end of each level. The fighting part is the main core of this game, so I will spend most of the time on it. The stroy moves on when player finishes a level.

In order to make everything easier to control, an action system included physics is required. How fast the enemy is throw away, when it should stop, how to bounce on the ground, things like this need to be made. And there is also a ragdoll system plugined to make the get hit movement more appealing.

Methodology / Approach

This is project is a high-speed action game, so it is improtant to give a response to what player input. So most part of the game is driven by frame event and each motion has a setting to decide how it will perform. Besides the gameplay, to make the visual part more attractive, I wrote a ToonShading shader. Match with a bump tuxture, now every object in the game world can change the appearance manually, how it looks, if it feels PBR or NPR.

Technologies Used

* Unity

* PhtotoShop

* Blender

* GitLab

* Visual Studio Code

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