Hero's Journey

Pedro Kayatt

Pedro Kayatt

São Paulo

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  • 0 Collaborators

What if you could be a hero from the Martial Arts universe? Not only being able to fight your way against evil enemies, but also to invoke special moves and handle Qi (magic) around you? BE THE HERO using Virtual Reality tech and motion controllers! ...learn more

Project status: Concept

Virtual Reality, Game Development

Intel Technologies
Intel Iris Xe MAX, Intel NUC

Docs/PDFs [1]Links [1]

Overview / Usage

Hero’s Journey VR (working title) creates a new paradigm of fighting games, by not only using the natural movements of 6DOF controllers, but also with signed movements for special moves.

By manipulating the Qi, which is done by pressing a trigger and making certain arm movements, the user can cast different skills. This is all done in basic chunks of information that form a seamless kinetic vocabulary, exactly like the "half-moon+punch" that is recognized instantly by any fighter gamer?

Also, each one of the fighting stages is created to celebrate a popular anime franchise, from fighting in the streets to school yards, martial arts tournaments or even oriental palaces.

Features

•Single Player Campaign

•Multiplayer Cross Platform*

•Level (XP) progression

   •Gain XP by defeating enemies

•Skill tree with 8 Special Moves

•4 Unique Scenarios

   •With destroyable environments

•4 Iconic Bosses

•16 Enemies Categories

•10 Interactive Weapons

Technologies Used

Unreal Engine

Blender

Visual Studio

Kirita

VRoid

Substance

Quixel

Documents and Presentations

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