Intel® oneAPI Rendering Toolkit introduction: GDC 2021 showcase

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Develop with the Intel® Rendering Toolkit for high fidelity and high performance ray tracing applications. Improve your games with ray tracing experiences. ...learn more

Project status: Published/In Market

oneAPI, HPC, Graphics and Media

Intel Technologies
oneAPI

Code Samples [1]Links [9]

Overview / Usage

Deploy Intel optimized solutions for high fidelity raytracing with libraries from the Intel® oneAPI Rendering Toolkit. Rendering Toolkit libraries already power many of your favorite professional rendering, visualization, and CAD applications. Develop with the libraries directly in your game applications. Here are some example uses (non-exhaustive):

  • Lightmap baking for static objects in scenes. Get raytracing fidelity in a realtime compute budget.
  • Denoising for baked lightmaps. Maximize performance and fidelity with minimal data.
  • Building Bounding Volume Hierarchies in a game rendering time budget.
  • Collision detection

Previsualization development

  • Offline volume rendering API
  • Denoising for interactive viewing (Pre-visualization development)

GDC 2020 walkthrough presentation:

https://devmesh.intel.com/projects/intel-oneapi-rendering-toolkit-and-its-application-to-games

Methodology / Approach

  • C, C++11 API based development
  • Automatic XPU optimization
  • HD (Hydra framework) plugin

Technologies Used

Libraries/APIs:

  • Intel® OSPRay
  • Intel® Embree
  • Intel® Open Image Denoise
  • Intel® Open VKL (Open Volume Kernel Library)

Application:

  • Intel® OSPRay Studio

Plugin:

  • Intel® OSPRay plugin for HD Hydra

Repository

https://software.intel.com/oneapi/render-kit

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