Peglin
Dylan Gedig
British Columbia
- 0 Collaborators
Peglin is a Pachinko Roguelike - Fight enemies by collecting special orbs and popping pegs to deal damage. Acquire special relics that radically change the game and ensure no two runs are the same. Aim carefully to survive in this unique turn-based RPG! ...learn more
Project status: Under Development
Intel Technologies
Intel Integrated Graphics,
Intel CPU
Overview / Usage
The dragons have been popping peglins and stealing all of your gold for as long as you can remember. Enough is enough. It's time to venture through the woods, conquer the fortress, and delve into the heart of the dragon's lair to take back what's yours and teach those dragons a lesson.
Peglin plays like a combination of Peggle and Slay the Spire. The enemies are tough, and if you're defeated your run is over, but you've got powerful orbs with special effects and incredible relics that influence both your enemies and the physics you'll use to defeat them.
Features:-
Collect and upgrade powerful orbs and relics to defeat the monsters and bosses that stand in your way.
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Fight enemies with Pachinko-like gameplay - hit more pegs to do more damage. Use crit potions, refresh potions, and bombs wisely.
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Explore a new forest every time, with different orbs, enemies, and surprises along the way.
Methodology / Approach
We are developing Peglin using an Agile Methodology. We're a small team and one of our strengths over larger companies is our ability to move fast and interact directly with our players. The best moments in Peglin development are when we put something out for our testers and are incorporating their feedback in the same day.
Technologies Used
- Unity 2D
- Aseprite
- Audacity
- Git