Photogrammetry pipeline
Alex Gomersall
Vancouver, British Columbia
- 0 Collaborators
Working on an automated photogrammetry to game ready PBR pipeline. ...learn more
Project status: Under Development
Game Development, Graphics and Media, Digital Art
Intel Technologies
Intel® Core™ Processors
Overview / Usage
Automated pipeline for camera based photogrammetry using consumer level hardware to game ready assets for use in VR and traditional screens.
Methodology / Approach
Currently building PBR aseet pipeline
Setting up automated processes.
Technologies Used
Capture hardware:
-Sony a6500 with a 18 to 105 f4 lens
Software:
- Lightroom for primary delighting / normalization of color / lighting ranges
- Reality capture CLI
- Zbrush for Low poly creation and cleanup (half manual currently) Macro'd steps
- Maya (mel scripts for steps
- Unfold3D for automated UV
- Substance designer for baking / delighting / maps extraction (prebuilt graphs)
- Substance painter for manual filling in missing data (automated population of layers
- Toolbag / Unreal for presentation
Intel i7 7700K cpu at 4.9 ghz