RTX-Strife

Jack Mangano

Jack Mangano

Bath, New York

0 0
  • 0 Collaborators

A remaster of the old 1996 DOS game Strife in Unreal Engine 4. Painstakingly brought into a PBR workflow by upscaling the original textures and processing them with various tools. ...learn more

Project status: Under Development

Game Development

Code Samples [1]

Overview / Usage

A remaster of the old 1996 DOS game Strife in Unreal Engine 4. Painstakingly brought into a PBR workflow by upscaling the original textures and processing them with various tools.

Methodology / Approach

For the texture authoring

  • Upscale the original textures with waifu2x or other related AI upscalers to longest side 1024 or 2048 or bigger
  • Process upscaled textures with ShaderMap 4 and manually tweak normals and other related things as needed
  • Optimize and fix up the sections of the maps associated with each texture in 3D a modeling program and export just that object to FBX
  • Apply the textures to each 3D model with Substance Painter and export the packed texture maps to PNG files and the 3D mesh to GLTF
  • Import assets into UE4

Repository

https://github.com/navjack/UE4_Strife

Comments (0)