Sacrifice Day
- 0 Collaborators
Sandbox RPG Survival Building. Fabricated worldview based on Chinese mythology In the eschatological environment, you will play a wandering ghost who is going to reincarnate, but due to the "Great Tribulation" incident, the God Realm is destroyed. You will help to repair the God Realm, and start an ...learn more
Project status: Under Development
Groups
Games China
Intel Technologies
Intel Integrated Graphics,
Intel CPU
Overview / Usage
Our project involves 2D horizontal actions and requires the design of 2D levels with monster battles and survival/building systems.
We need to quickly prototype for verification and test.
Methodology / Approach
Our team adopts Unity engine technology for development
We use UPR to render pipelines and ShaderGraph to create shader, such as water reflection and dynamic effect of grass, making the pictures more vivid.
The terrain is built by TileMap and SpriteShape, facilitating us to quickly prototype and test the level.
We use the behavior tree plugin Behavior Designer to quickly create the monster's AI logic behavior.
We give priority to testing prototype for quick modification and, after confirmation, carry out beautification.
Technologies Used
Unity
Rider