Sacrifice Day

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Sandbox RPG Survival Building. Fabricated worldview based on Chinese mythology In the eschatological environment, you will play a wandering ghost who is going to reincarnate, but due to the "Great Tribulation" incident, the God Realm is destroyed. You will help to repair the God Realm, and start an ...learn more

Project status: Under Development

Game Development

Groups
Games China

Intel Technologies
Intel Integrated Graphics, Intel CPU

Docs/PDFs [1]

Overview / Usage

Our project involves 2D horizontal actions and requires the design of 2D levels with monster battles and survival/building systems.

We need to quickly prototype for verification and test.

Methodology / Approach

Our team adopts Unity engine technology for development

We use UPR to render pipelines and ShaderGraph to create shader, such as water reflection and dynamic effect of grass, making the pictures more vivid.

The terrain is built by TileMap and SpriteShape, facilitating us to quickly prototype and test the level.

We use the behavior tree plugin Behavior Designer to quickly create the monster's AI logic behavior.

We give priority to testing prototype for quick modification and, after confirmation, carry out beautification.

Technologies Used

Unity

Rider

Documents and Presentations

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