Shroom VR
Alex Gomersall
Vancouver, British Columbia
- 0 Collaborators
An experimental visual journey to a place that feels like a new world. ...learn more
Project status: Published/In Market
Game Development, Graphics and Media, Digital Art
Intel Technologies
Intel NUC,
Intel CPU,
Intel® Core™ Processors
Overview / Usage
An experimental visual and audio experience.
Assets are based on real world fungi. Most things are modular in the material construction for animation purposes.
Vertex offset animations provide real life movement at low cost.
Massive optimizations on texture packing and shadow generation with a differed workflow to keep AAA quality at 90 fps in a large VR environment.
Methodology / Approach
Vertex masked assets
Reusable assets for memory and load time optimization.
Unreal Materials for animating and building visual effects
Technologies Used
Unreal 4
Substance designer,
Quixel DDO
Maya
Zbrush
Oculus sound library for unreal
Marmoset Toolbag 3
Windows 10
Visual Studio
Geforce 1070
Intel i7 6700HQ - Zbrush performance for sculpting and asset optimization, Material compiling speed, Texture baking speed.