Farming Away (Working Title)
Cezar Wagenheimer
Londrina, State of Paraná
- 0 Collaborators
Earth is no longer habitable, so the characters go in search of new planets to set up their base, explore the planet and be able to grow crops. ...learn more
Project status: Under Development
Intel Technologies
Intel Arc,
Intel CPU,
Intel Integrated Graphics
Overview / Usage
Earth is no longer habitable, so the characters go in search of new planets to set up their base, explore the planet and be able to grow crops.
The game is based on the Slime Rancher and Astroneer games.
• Crops: the player needs to grow different types of Crops to sell to other planets. The alien Crops (native to this planet) are living crops, so when these crops are ready, they "jump" from where they are planted and run in various directions. In addition to alien crops, we can have Earth crops like pumpkins, corn, etc;
• Creatures: in addition to Crops, the player will be able to sell the creatures he captures;
• Collect resources: The player will be able to collect the “polem” of certain plants native to the planet;
• VacGun and Backpack: The main tool of the character (player) is the VacGun that will be used to collect Crops, Creatures and Resources. These items are stored in Backpack. In addition to collecting items (suction) the VacGun can shoot those items that are in the Backpack. The player will be able to upgrade the VacGun and Backpack;
• Exploration: the player can explore the entire planet for resources and creatures. We still need to study this part better so we can build a map with a lot of variety of things for the player to explore;
• Buildings: We will have the basic constructions which are: the Planters used to grow the crops (since the crops are not grown directly on the ground) and the Containers used to imprison the creatures. We can have an energy generator that is supplied with a green liquid typical of this planet, and in addition to the generator, the player will need a building to extract this liquid. We can use the same scheme for water extraction, but we still have to test this further. We can have a storage to store the crops. Among other ideas that we still have to improve;
• Oxygen: In the game Astroneer the character cannot go exploring the planet from the beginning, because it is limited by its oxygen. And this is a good way to limit the player at the beginning of the game. I don't know if it would be cool to apply this feature in our game, but it's an idea to be tested;
• Damage/Death: Some creatures and plants can attack the character and cause damage. We can display the character's HP through a health bar;
Methodology / Approach
We are using Universal Render Pipeline (URP), which is a prebuilt Scriptable Render Pipeline, made by Unity that provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs. Which proved to be the right choice, as the new features brought by the URP and the performance improvements in the 3D scenes were substantial.
Technologies Used
For development, we are using a 12th Gen Intel(R) Core(TM) i7 processor and we are also using an Intel Iris XE notebook Which gives you all the power you need to work with Unity.