Speed Limit
Aleksandar Gavrilovic
Unknown
- 0 Collaborators
A daily train commute gone wrong: Speed Limit is one take, non-stop arcade experience that never slows down. An old-school shooter boiled down to its core elements: Hard. Fast. Addictive. ...learn more
Project status: Under Development
Internet of Things, Game Development
Intel Technologies
Intel CPU
Overview / Usage
A daily train commute gone wrong: Speed Limit is one take, non-stop arcade experience that never slows down. An old-school shooter boiled down to its core elements: Hard. Fast. Addictive.
Running. Driving. Flying. Dying (many, many times!) From the moment you click play to the moment you die, you are in control. As soon as you think you've learned how the game works, it changes to a completely different genre, a true throwback to the golden era of arcades.
Methodology / Approach
We are developing Speed Limit both for PC platform and PC-powered arcade cabinet Gamechuck Arcades. In the case of latter, we have developed a custom PCB.
Technologies Used
GameMaker