The Slimes
Ann Maria Jose
Unknown
Discover a whole new world of slime. Rule over your domain as the Slime God and create strange new life. Summon your materials, mix and stir the ingredients of creation- and let there be life! Remember to take care of the life you create, interact with them in unique ways and keep them happy. ...learn more
Project status: Under Development
Groups
2020 Intel University Games Showcase
Intel Technologies
Other
Overview / Usage
Overview:
The Slimes is a VR experience developed by 6 students from Entertainment Technology Center, Carnegie Mellon University for their client EA Maxis. The Slimes is a game that takes inspiration from a Maxis title, and plays with giving guests god-like powers and unique forms of environmental control. This project required technically rigorous work which includes exploration into soft body physics and fluid simulation to give our players the feeling of slime. Furthermore, players can mold the virtual world around them in tactile ways and form new creatures through juicy, engaging interactions.
The Team:
Rachel Rodgers: Producer, Game Designer
Ketul Majmudar: Game Designer, Producer
Sixue(Yuki) Cheng: UI/UX Designer
Yanran(Yvette) Han: Technical Artist
Ann Maria Jose: Gameplay programmer
Ruochen(Charley) Li: Gameplay programmer
Methodology / Approach
Technologies Used
The hardware we used were HTC Vive with leap motion controllers. The software used was Unity along with Nvidia Flex and VertexMotion plugins.
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