Time controller
wu yin
Unknown
- 0 Collaborators
Control the time and destroy the enemy. The game has not yet completed all the development, so if you feel that the experience is not smooth during the game, please understand. ...learn more
Project status: Under Development
Groups
Games China
Overview / Usage
Game Operation:
- WSAD: Direction key
Left mouse button: Fire
Right mouse button: Aim
1: Draw guns and collect guns
C: Squat
Left shift: Running with two-second jogging
Q: Change skills
E: Release skills
R: Reload
Skills: 1. Virtual space: The enemy enters slow motion. This is currently not set, and can only be enabled and suspended manually
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Time backtracking: Restore your bullet count to two hundreds, but not restore the ammunition in the magazine.
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Time pause: Stop all enemies' activities. This is currently not set, and can only be enabled and suspended manually
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There is magazine for bullets, but there is no RT system. You can walk to the magazine and get it when overlapping. The first magazine is to the right of the birth point of the character.
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The endurance bar is at the right bottom.
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This game is currently not archived, and no mission or restarting is available, so replaying means restarting from the beginning.
Although this AI is not very intelligent, and the eyes and ears are not so smart, of course, this is only the current situation. In the following updates, I will continue to update, which will make him more intelligent.
Methodology / Approach
I am currently using Unreal 4 version 4.24. I used the blueprint of visual programming. The animation of the character uses the blueprint of the animation. At the same time, the AI uses the combination of the behavior tree and the blueprint to solve it.
Technologies Used
Unreal Engine4, Intel(R)HD GRaphics620 。