To Hell With It
University of Utah
Salt Lake City, Utah
- 0 Collaborators
Hack ‘n’ Slash your way up Hell's corporate ladder in this “down the rabbit hole” adventure to retrieve your stolen cat from the Underworld! ...learn more
Project status: Published/In Market
Overview / Usage
To Hell With It was the thesis project of 16 masters students in the University of Utah’s EAE program. The game itself is a single player, third person, hack-n-slash game. Development began in September 2020 and culminated in April 2021 when the game launched on Steam for Windows 10. The core path requires approximately 1.5 to 2 hours of a player's time to experience. A player that wishes to 100% the game can expect to spend about 4-5 hours depending on skill level.
Methodology / Approach
Our team worked using agile development where we held morning stand ups over our 2 week long sprint iterations. The team consisted of members from different disciplines such as 3D art, concept art, engineering, design, and production who worked together to iterate on the game. We worked with two external team members from the Berkeley School of Music for our games score and our sound effects. After aligning the team with core design pillars, most decisions were made by smaller strike teams of team members that would directly work on the feature in question. Larger, game altering decisions would also be made in a group forum setting, and were often settled with voting, as there wasn’t an executive creative lead that decisions would default to on the all-student team.
Technologies Used
- UE4
- Wwise
- Maya
- Zbrush
- Speedtree
- Substance
- Nvidia DLSS
- Nvidia Ray Tracing
- Perforce