Toymaker's Apprentice VR
Peter Cross
Gilbert, Arizona
- 0 Collaborators
This world is dark. The Toymaker’s Apprentice has captured our citizens and enslaved us with his evil toys. Is there one amongst you brave enough to journey into his world on an unforgiving quest to end his tyranny and free so many lost souls……... ...learn more
Project status: Published/In Market
Virtual Reality, Game Development
Intel Technologies
Intel Integrated Graphics,
Optane,
Intel CPU
Overview / Usage
The Toymaker's Apprentice is a journey into the twisted world of the toymaker's offspring and his army of evil.
Growing up in a small village, the apprentice patiently learned the craft of toymaking from his adopted father. Eventually, the young boy grew an interest in the dark arts, and his subsequent toy-like manifestations grew more and more sinister.
One day, the apprentice turned on his father, and unleashed his evil toys on the town, forever casting the town into darkness and enslaving its humble citizens.
In this immersive VR adventure, the player must escape the dungeon where he has been doomed, and embark on a quest to capture the Apprentice's evil toys.
If he succeeds, he will be transported to the Apprentice's land where he will face off in a final battle for lasting freedom.
Methodology / Approach
Being a 2 person dev team on this project, we leveraged Unity 2017/2018 for development.
For code collaboration, we used Unity Collaborate for syncing changes.
As much as possible we split responsibilities across scenes to avoid potential check-in collisions when working simultaneously.
Technologies Used
Game Engine: Unity 2017/2018
VR Controls (teleportation and object interaction): VRTK
Cross-platform VR support: SteamVR
NPC AI: Emerald AI on standard Unity navmesh layers
Environmental effects (clouds and weather): Enviro
Terrain generation: Gaia
Numerous art asset packs for gothic structures.