Treibgut (Drift Wood)

Fredi Voß

Fredi Voß

Kleve, North Rhine-Westphalia

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  • 0 Collaborators

One of my recent free art works. I like all this every day poetry stuff. This could be one of the most exciting areas sometimes for me :) ...learn more

Project status: Published/In Market

Graphics and Media, Digital Art

Groups
Creators Artists

Intel Technologies
Intel CPU

Overview / Usage

The detailing, texturing and the resulting polycount are some important points to consider here. Additional effects like Gi in Quasi Montecarlo mode , volumetric light sources, Depth of Field and Sub Surface Scattering in many textures were quiete hardware demanding things here.

The renderings wether now test renders or the final image layers were only possible by using multicore and multi-cpu technology in a acceptable period of time. The ram usage went up to 60 gb each with quad channel slots. Loading this scene takes some time due to some large texture maps used here. The final render resolution was 6000 by 3400 pixels for a propper print quality.

Methodology / Approach

Projects like this begin with a laptop/couch idea at home in most cases, but even later i`m riding two horses at the same time. Objects are modelled and added with raw stage textures at home on my mobile workstation. More demanding tests are rendered at the studio. For the integration into the master scene all object have to be transfered onto the studio workstation and final texture/mesh adjustments are done in this enviroment.

Going this way implies some ammount of trial and error approach even for more experienced users. So the head room of hardware resources is absolutely an important point here.

Technologies Used

The project was created in Cinema 4D by Maxon depending on the machine i was working on under usage of R20 (mobile workstation at home) or R 22 on the studios workstations. While my older Laptop is using one i-core 7 Pro cpu and 24 gb of ram, the stationary workstations are based on E-Series Xeons with two 12-cores and 96 gb ram each.

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