Unity 2018 Artificial Intelligence Cookbook - 2nd Ed

Jorge Palacios

Jorge Palacios

Santiago, Santiago Metropolitan Region

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Book for exploring various recipes to build games using popular artificial intelligence techniques and algorithms such as Navmesh navigation A*, DFS, and UCB1 ...learn more

Project status: Published/In Market

Game Development, Artificial Intelligence

Code Samples [1]Links [1]

Overview / Usage

Interactive and engaging games come with intelligent enemies, and this intellectual behavior is combined with a variety of techniques collectively referred to as Artificial Intelligence. Exploring Unity's API, or its built-in features, allows limitless possibilities when it comes to creating your game's worlds and characters. This cookbook covers both essential and niche techniques to help you take your AI programming to the next level.

To start with, you’ll quickly run through the essential building blocks of working with an agent, programming movement, and navigation in a game environment, followed by improving your agent's decision-making and coordination mechanisms – all through hands-on examples using easily customizable techniques. You’ll then discover how to emulate the vision and hearing capabilities of your agent for natural and humanlike AI behavior, and later improve the agents with the help of graphs. This book also covers the new navigational mesh with improved AI and pathfinding tools introduced in the Unity 2018 update. You’ll empower your AI with decision-making functions by programming simple board games, such as tic-tac-toe and checkers, and orchestrate agent coordination to get your AIs working together as one.

By the end of this book, you’ll have gained expertise in AI programming and developed creative and interactive games.

Methodology / Approach

I used the methodology provided by Packt for developing the book content. However, I applied research and experimentation for developing the different techniques described in the book, as it is the result of applying techniques from different authors on top of the Unity game engine and its programming paradigm.

I did my best to adhere to the standards presented by the Unity API so the code is easily readable, as well as the component-based approach used for developing complex game objects mixed with the regular OOP.

Technologies Used

  • Unity 2018
  • Visual Studio Community
  • Alienware 15 R3 (32GB RAM, Intel(R) Core(TM) i7-7820HK)

Repository

https://github.com/PacktPublishing/Unity-2018-Artificial-Intelligence-Cookbook-Second-Edition

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