Game Dev Artistry Using Intel® Xeon™ Workstations - Gabe Selinger

Stephanie Muh

Stephanie Muh

Santa Clara, California

Game artist Gabe Selinger walks us through his end-to-end workflow using a powerful Intel(r) Xeon(tm) based workstation to create stunning game assets quickly and efficiently. Autodesk 3ds Max*, Adobe Substance* and the Unreal Engine* are the anchor apps. ...learn more

Project status: Concept

Game Development

Groups
GDC 2020

Intel Technologies
Intel CPU

Overview / Usage

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Both software applications and the development pipeline are constantly improving, by adding new features and optimizing the existing ones, to better use the latest technology and enabling the artists to push their creative vision for the project. An example of this is the new 2021 version of Autodesk 3dsmax* that is optimized to run great on Intel Xeon-based workstations and is a key starting point for high-end artists creating assets for games, as well as it’s interaction with game engines like Epic Games’ Unreal Engine* and other industry tools and applications

The amazing combination of the latest applications and Intel based workstations, empower artists to have a dramatic improvement on the quality of their art by having the opportunity to iterate more while on a deadline, their life balance by not wasting time waiting and their financials by turning in assets faster and being more productive

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