Variable Rate Shading Tier 1 with Microsoft DirectX* 12 from Theory to Practice

Marissa du Bois

Marissa du Bois

Hillsboro, Oregon

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  • 0 Collaborators

We'll walk you through an integration of DirectX12 Tier 1 Variable Rate Shading (VRS) with a AAA game engine ...learn more

Project status: Published/In Market

Game Development

Groups
GDC 2020

Intel Technologies
Intel Integrated Graphics

Docs/PDFs [1]Code Samples [1]Links [1]

Overview / Usage

Back to GDC 2020 Projects

10th Generation Intel® Core™ Processor Architecture (codenamed Ice Lake) with Gen11 Graphics supports the Microsoft* DirectX12 Tier 1 Variable Rate Shading (VRS) capability. We'll walk you through an integration of Tier 1 VRS with a AAA game engine and it's forward and deferred rendering pipeline with examples of the performance and quality trade-offs. We'll also provide recommendations for the use of Tier 1 VRS based on our experience.

Methodology / Approach

Using Microsoft* DirectX12 to enable VRS as supported by Intel Gen11 Graphics

Technologies Used

Intel Gen11 Graphics

Documents and Presentations

Repository

https://github.com/GameTechDeveloper/UnrealEngine/tree/VRS-4.24

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