Variable Rate Shading Tier 1 with Microsoft DirectX* 12 from Theory to Practice
Marissa du Bois
Hillsboro, Oregon
- 0 Collaborators
We'll walk you through an integration of DirectX12 Tier 1 Variable Rate Shading (VRS) with a AAA game engine ...learn more
Project status: Published/In Market
Groups
GDC 2020
Intel Technologies
Intel Integrated Graphics
Overview / Usage
10th Generation Intel® Core™ Processor Architecture (codenamed Ice Lake) with Gen11 Graphics supports the Microsoft* DirectX12 Tier 1 Variable Rate Shading (VRS) capability. We'll walk you through an integration of Tier 1 VRS with a AAA game engine and it's forward and deferred rendering pipeline with examples of the performance and quality trade-offs. We'll also provide recommendations for the use of Tier 1 VRS based on our experience.
Methodology / Approach
Using Microsoft* DirectX12 to enable VRS as supported by Intel Gen11 Graphics
Technologies Used
Intel Gen11 Graphics
Documents and Presentations
Repository
https://github.com/GameTechDeveloper/UnrealEngine/tree/VRS-4.24