Virtual Reality Sang Nila Utama Museum
Didik Sazali
Riau
- 0 Collaborators
This project as a learning media and promotion of the museum so that the people who weren't in Pekanbaru city can also viewing and knowing the objects of history and cultural in this museum using virtual reality technology. ...learn more
Project status: Published/In Market
Intel Technologies
Intel Integrated Graphics,
Other
Overview / Usage
The problem of this project are the visitor of the museum is not significant decrease and to know about the museum along with the objects in it, the people should come to Pekanbaru city where this is also need more cost to visit Pekanbaru city, even more to the students that come from out of Pekanbaru city. With mobile android and virtual reality technology, could make the people and student can know about Sang Nila Utama Museum and this is also as a promotional method to increase the visitor of the museum.
Methodology / Approach
In this project, we used Multimedia Development Life Cycle where we spell out the problem, visited the museum to add the sample design, making 3D model, coding and deploy the complete project.
Technologies Used
In this project, we use Intel core i3 processor and Intel HD graphic as the hardware to help us in development. For the software, we use Blender to make 3D model, Unity 3D as IDE and Vuvoria as the technology in Virtual Reality.