Working with Intel Arc 750 in 3D graphics and animation

Fredi Voß

Fredi Voß

Kleve, North Rhine-Westphalia

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During the last months a lot of tests, benchmarks and opinions refering the ARC 750 were puplished. Refering to that, my interrest is going into a slightly different direction: Using the Intel Arc 750 in my daily workflow as a 3d artist. ...learn more

Project status: Published/In Market

Graphics and Media

Groups
Creators Artists

Intel Technologies
Intel Arc

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Overview / Usage

Working with a 3d application like Cinema 4D means you have to work with the internal editor view all the time. It is important to know. that such an editor view is not an application like a game engine. The editor view is necessary the see what you are working at during the creation of a 3d model, a whole set or an animation. You should be able to estimate the structures of the objects, the animation timings or the textures. It´s a point in the production process before scenarios like a final rendered visualisation or the usage inside a game engine by the consumer have taken place.As a specialist in creating highly detailed stills or commercial visualisations i have to move my virtual camera inside my set around permanentally in order to check all elements of my 3d scene. You have to handle a sometimes very high polycount, high resoluted textures, a large ammount of single objects and most of the time all this items all together. For a graphics adapter it is necessary to have a quiete performant gpu and a reasonable ammount of internal vram. In my daily workflow, the final renderings are calculated on my xeon and i-core based workstations, but the graphics card should be able to hold a certain level of performance. The images show some of my images , their wire frames, clay renders and an example palette of textures used here. Calculating such an rendering in high resolution can sometimes take severals days and 50 to 70 gb of ram per render node.

Methodology / Approach

My focus was on testing how capable the Arc 750 is in aspect of handeling complex scene files and as a bonus how it could be used to create near real time display of an animation created in Cinema 4D via the internal editors view and it`s features like dof, tesselation, shadows , etc. The final result was supposed to be in a near rendered quality, which could be used to get an impression of the project before the beauty render button is pressed. Looking at the telemetric displays, it is clear, that the vram was used sometimes to the full amount and the gpu activity reached a quiete high level in some cases. The screen recordings where done via Intels control center simultanously. If you take a look at the recordings of the street scene, it is clear that you can not reach real time performance in this case, but the set was intented be by a still and the sequence shows the possibilty to move your camera ( the final image took 45 gb of ram to be rendered later on). The dynamic simulations are aiming to get a certain level of performance in for a good near real time impression. Again: the focus was not the next high score in game benchmarks, but to demonstrate the capability of the Intel Arc 750 in the reality of my workflow. As you might see, some projects took up to nearly 8 gb of vram. The graphics adapter was not forced to get it´s part of the system memory which can cause in lagging performance.Even if i`m not into gpu rendering, more vram is a good thing. The Arc 750 did a good job. You get a lot of performance for the price and it is not necessary to get your hands on a high end gamer or cad card with a much higher budget.

Technologies Used

The system used for the test of the Arc 750 was a I7 12700k with 64 gb of ram and Windows 11. The 3d application of my choice is Maxons Cinema 4D release 2023.

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