Zoélie
Savannah College of Art and Design
Savannah, Georgia
Zoélie is an Action Puzzle Platformer that tells the story of a little girl, Zoélie, as she adventures in and around her hometown on a journey of growth and self-discovery. ...learn more
Project status: Published/In Market
Intel Technologies
Intel Integrated Graphics
Overview / Usage
Made in just 22 weeks, Zoélie is an Action Puzzle Platformer that tells the story of a little girl, Zoélie, as she adventures in and around her hometown on a journey of growth and self-discovery. The game is a coming-of-age tale following the fantastical journey of a little girl confronting her life's changes through imagination. Zoé's overactive imagination is conveyed through a Quilt given to her by her older sister. This Quilt acts as a window into Zoé’s mind, which allows the player to see the world Zoé envisions around her. Imagination plays a key role in both the story and gameplay of Zoélie. More than half of Zoelie's production was created remotely during the pandemic in collaboration with students in game development, animation, visual effects, and sound design.
Note: The gameplay video provided is a highly condensed version of the full game. The full 30-minute playthrough can be found here
The Team:
Lead Gameplay Designer
Ben Brook
Lead Systems Designer
John Washington
Lead Narrative Designer
Phillip Corrado
Narrative Designer
Nathaniel J.L. Cartwright
Lead Programmers
Vincent Aliquo
Gabriel Tobias
Character Programmer
Kuan Xue
AI Programmer
Oscar Painvin
Lead Concept Artists
Julia Nguyen
Sammy Suen
Concept Artists
Sanda Gavriliuc
Brice Morgan
Holly Owens
Zach St. Amand
Lead Character Artist
Mackenzie Blackgoat
Character Artists
Michael Mauro
Taan Tuchinda
Anushay Qureshi
Lead Environment Artist
Nick Levene
Environment Artists
Rodney Burton
Dixon Dubow
Kellan Dwyer
Bernardo Gullo
Tyler Klimek
Mercedes Khumnark
Santiago Medrano
Stephanie Owens
Mike Relleva
Gianna Rockwell
Courtney Vogel
Amanda Wood
Lead Animation and Rigging
Tiffanni Blevins
Lead VFX Artist
Zachary Taylor
Technical Artists
Rachel Howard
Maxwell Mecimore
UX
Julia Myers
Megan Tkac
Sound Supervisor
Franco Tamasco
Sound Designers
Cal Eidson
Collin Peck
Voice Cast
Kelly Washington - Zoé/Sophia
Nathaniel J. L. Cartwright - Chonkers
Haden Ezekiel Felix - Patty
Phillip Corrado - Fernando
Methodology / Approach
More than half of Zoélie's development was done remotely. Our campus was closed to due COVID-19, so all 44 students returned to their homes across multiple states and countries to continue development. We used the AGILE SCRUM system to organize ourselves into development teams.
We divided our team into 4 categories:
• Core to handle coding and in-engine implementation of gameplay and technical assets.
• Integration to create art assets and implement them in-engine.
• Research and Development to spearhead art direction research and look development.
• Support was responsible for game design, overseeing the Agile process, and providing support to the other teams.
This allowed for collaboration across multiple disciplines while providing opportunities to work on more specialized tasks.
In March 2020, almost the entire world entered into a lockdown due to COVID-19.
In a sense, we were lucky that the Zoélie project was already running on Perforce, and a discord server had been created to host most communications about the project. While we lost the convenience of face-to-face meetings, we could still work as a team across different national and international time zones. Scrum meetings were still held daily, and the whole team met at least twice a week.
Technologies Used
The game was created using Unreal Engine 4, Perforce, Visual Studio, Autodesk Maya, ZBrush, Adobe Photoshop, Adobe Illustrator, Adobe Premiere Pro, Adobe Audition, Substance Painter, and Substance Designer. We utilized Google services such as Drive, Sheets, and Slides, and held meetings and playtest/work sessions over Zoom and Discord. We also used computers outfitted with Intel CORE Processors and Intel Graphics Drivers which were instrumental in allowing us to finish our game remotely.
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