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Using the BeastCanyon for VR Gaming Develpment (Part 1)

Hey guys, thanks for coming here to read more about this amazing new piece of hardware!

First of all I want to present myselft. I am co-founder of VRMonkey and long time game developer (stopped counting years after 10 :P)

Right now here at VRMonkey we are developing a new VR racing game called Galaxy Kart (http://galaxykartvr.com)
Here is a teaser of it:
https://www.youtube.com/watch?v=_SS_YNR1-AE

When I first got my hands on this new baby I was thinking how far I could take this new piece of hardware... noted here at the company we mostly have Big bulk mini-tower PCs.

First I wanted to compare it to our latest acquisition, a powerfull i9 computer with a huge NVidia 3080RTX, my first though was that if that could fit it on this small form factor of the NUC Beast Canyon.

It was not looking good, but I tried it anyway.

And failed :(

But that was no problem... I got a brand new RTX3060 that would fit as a glove!

Then I realized that I was missing some m2 hardrives.... just to remember that my dear skullcanyon was kicking some butts as our lighting render here at the office... as most of our guys are doing some remote work I just took it for a run

And DAMN, that little guys is stylish as hell.... Love how the LEDs look alive on it!

What impressed me was that as I was using the same hard drive from Skullcanyon most of the drivers were automatically found, missing just a few... basically it was a plug and play OS !

After that I gave me some fun time to play with the LEDs, using some easy arduino commands to change how they were behaving until I got to the point that I felt it to reflect my personality.

But I was still missing some power regarding (drive) space for our big projects, but easily I managed to get an Unreal Engine 4.26 on it and our Galaxy Kart started to build.

After some days I got a brand new M2 that would allow me to remove this other bottleneck and I will be following this article with some benchmarks on Software side about Lighting Build on Unreal Engine as well as Packaging your game ;).