Artificial Anthropocentric Sensory Immersive Simulation(AASIS)-technology Based VR-World for Gaming
AKHILDAS KS
Kerala
- 0 Collaborators
In future, Virtual Reality(VR) is going to rule the world in the field of Entertainment and Gaming by replacing the 3D technology. By using Artificial Anthropocentric Sensory Immersive Simulation(AASIS)-technology the user can feel the best visual quality with great virtual experience. ...learn more
Project status: Concept
Virtual Reality, RealSense™, Game Development, Artificial Intelligence
Groups
Student Developers for AI,
Artificial Intelligence Europe,
Intel AI DevCamps,
Artificial Intelligence India,
Internet of Things,
DeepLearning,
Movidius™ Neural Compute Group,
Starting From Scratch,
Autonomous Driving,
Intel Deep Learning Group
Intel Technologies
Intel Integrated Graphics,
Movidius NCS,
Other,
Intel Opt ML/DL Framework
Overview / Usage
The Virtual Reality (VR) has already proven its visual experience to the technological enthusiasts all over the world. The users are able to experience a wide range of visual treat through their VR headsets even without having any physical interaction along with the VR. But **in the future the users will be able to feel the Virtual Reality World that is the VR-World. **With the help of sensory technologies such as **Artificial Anthropocentric Sensory Immersive Simulation that is AASIS based Virtual Reality- World(VR-World). **Which can completely replace the 3D technology in the future by giving maximum visual experience to the users in entertainment fields like **Gaming. **
In this technology the user can go to world of virtual reality with the help of VR headset, with th help of Artificial Intelligence the mindset of the user that is their curiosity in the games, presence of mind, imagination will be retrieved by the AI devices implanted in the Headset. Those retrieved information will be processed along with the Games which will be played by the user with the help of VR headset. So as a result the Games become more engaging to the user.
Methodology / Approach
The main approach used in the project is, Human Intelligence is extracted by the Artificial Intelligence sensors present in the VR headset and to synthesis the user expecting visual experience with the help of **Artificial Anthropocentric Sensory Immersive Simulation(AASIS)-technology. **