Graphics and Media

This space represents the passionate and talented work from developers, digital artists, designers, media technicians, and creator enthusiasts crafting inspirational work processed through one or more Intel technologies.

Content Creation: Esports events with Intel Arc

Content Creation: Esports events with Intel Arc

I am designing an autonomous capture solution that is able to capture content on esports gaming machines and local IP cameras on local network. Highlights and key moments will automatically be recorded and captured during gaming events using visual triggers. This method will be powered and optimized by the new AV1 encoder available on Intel Arc GPUs. This will simultaneously showcase the gaming performance and capture/encode capabilities of Intel Arc Graphics Cards during my gaming events.

machine learning

machine learning

unlocking new dimensions of innovation and learning. It was truly inspiring to witness the enthusiasm and curiosity of each participant as we navigated through intricate algorithms and cutting-edge technologies.

test

test

test

One API source contribution

One API source contribution

Creation of definition of the sets of directives and instructions that describe the source files, build directives and the targets of the onevpl example projects (executable, library or both).

Overall Performance of Unified Shared Memory Types with Level Zero on Intel Integrated GPUs

Overall Performance of Unified Shared Memory Types with Level Zero on Intel Integrated GPUs

Integrated GPUs, such as Intel HD graphics, share the memory with the main CPU, offering a common view of the main memory. This means that, potentially, we could use buffer pointers allocated on the host side on the GPU, and, therefore, save the data transfer time (e.g., a copy from host memory to device memory, which can be expensive in many cases). However, does share memory really impact performance if we measure end-to-end applications on GPUs? In this post, we try to answer this question.

A Day with Intel oneAPI - Event at Sukkur IBA University

A Day with Intel oneAPI - Event at Sukkur IBA University

This event is being organized by Cyber Security Club Sukkur IBA University with the collaboration of the Computer Science Department, Sukkur IBA Student Council, and MLSA Club Sukkur IBA. The workshop was held in person at Sukkur IBA Main Campus

Lights. Camera. ARC!

Lights. Camera. ARC!

Intel(R) Arc GPUs on Display at DreamHack Gaming Expo in Dallas, June 3-5, 2022.

Quick fix for Unreal crashing with

Quick fix for Unreal crashing with "GPU Crashed or D3D Device Removed"

A number of people have reported GPU issues when rendering content with Unreal 5, with the crash message "GPU Crashed or D3D Device Removed". In this tip, I will show a quick fix to stop this error from occurring.

Swag,  DevMesh and Self Report

Swag, DevMesh and Self Report

Three innovators who upload the most interesting projects, events or posts by 15 MAY 2022 will receive something special (Intel Swag).

Real-Time Dynamic Fur and Hair Simulation using Verlet Integration

Real-Time Dynamic Fur and Hair Simulation using Verlet Integration

Throughout the history of game development, the physics behind the real-time hair simulation has continued to pose a challenge due to lack of availability of computational resources required by the system. Unlike rendering an animation, where the requirement of real-time simulation is absent, game hair physics needs more efficiency when it comes to utilization of computational resources.

3D Art works

3D Art works

Experience of more than 3years in 3D model creation and game designing. Alongside working on youtube since 2016 and currently have more than 200k subscribers and 9 million views.



New Post Feature

New Post Feature

What was called Blogs on DevMesh is now called Posts.